Deathgarden Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Deathgarden Wiki
227
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
The Poacher
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
The Poacher
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Background Story== [[File:Poacher concept art.png|400px|left]]Some Hunters view the role as purely utilitarian, playing their part in a long tradition, and using it to advance themselves in the ranks of The Enclave. Others see themselves as gatekeepers, deciding who is worthy to enter The Enclaves. Some are more like judges or executioners, concentrating their efforts on meting out justice to those sent into The Bloodharvest for various crimes. Declan Krefft is a resident of the Brisbane Enclave, the location of, and memorial to, [[Humanity's Twilight]]: one of the darkest moments in world history. He views Scavengers as trespassers on this sacred land, and his responsibility to be to remove them from it. Hunters usually wear battle suits, derived from those worn by soldiers in the [[Thousand Day War]]. Krefft hates this constant reminder of the war, so refuses to wear it. Instead, he has created a custom exoskeleton, which provides most of the mobility and strength improvements of a full suit but without the encumbrance, or the protection. He considers himself a tracker, who chases down his prey with skill and cunning, not simply brute force. In addition to his distaste for them, a battle suit would reduce Krefft's senses and awareness too much. He feels a great affinity to the land and its past. When not actively participating in The Bloodharvest, Krefft takes long journeys into the irradiated heartland of the former Australia, walking the glass fields for days at a time. On his return, he chooses to retain some of the radiation burns, as a testament to the pilgrimage: these have built up over time, permanently scarring his skin. His most notable feature is the huge gash that splits his face in two. This was acquired when a Scavenger, struggling for his life, slashed Krefft with the limb of his Vambrace. Again, Krefft chose not to repair the wound, wearing it as a constant reminder not to get complacent, or to underestimate his quarry. If he had his way, the Brisbane Enclave would be sealed up and the outsiders turned permanently away. Until then, he will track down those who dare to encroach on his land, flushing them from their hiding places and eradicating them.
Summary:
Please note that all contributions to the Deathgarden Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab